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jars in different places with no luck, really no idea how to get rid of Java3D 1.5, when you say set, you mean java =/foo/bar/baz:/bleem/grumpf MyApp right?ĮDIT: I get the following in the terminal,Ĭraigs-mbp:bin Craig$ java ="" MainĮxception in thread "main" : javax/media/j3d/NodeĪt 0(Native Method)Īt (Class.java:2570)Īt 0(Class.java:2813)Īt (Class.java:1663)Īt (LauncherHelper.java:494)Īt (LauncherHelper.java:486)Ĭaused by: : Īt $1.run(URLClassLoader.java:366)Īt $1.run(URLClassLoader.java:355)Īt (Native Method)Īt (URLClassLoader.java:354)Īt (ClassLoader.java:425)Īt $AppClassLoader.loadClass(Launcher.java:308)Īt (ClassLoader.java:358)Īll. jars, I have tried placing the 1.6 pre release. Unfortunately I have tried searching all over and can't find any loose Java3D 1.5.
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As long as Java3D 1.5 is installed as an extension, it will be loaded in priority by any program. Then, everything should work, don't tinker $CLASSPATH.
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Please uninstall Java3D 1.5 as advised in my tutorial. There is no hidden meaning, he meant that it isn't possible to make your program work with Java3D 1.5 under newer versions of OS X whereas it is obviously possible with Java3D 1.6. I use OS X only several times a year, I understand your difficulties but I try to keep my tutorial far from unnecessary particularities of each OS.Īs Harvey wrote in 2012, Java3D 1.6 is completely compatible with Java3D 1.6. Please read carefully my tutorial, I mention the most common directories in which you might find Java3D installed as an extension. There is a reason why I never mention those environment variables in my tutorial.Īs you still get the same error, there is still an old version of Java3D (1.5?) installed on your machine as the latest version (1.6) does NOT use apple.awt.* classes. Ok, sorry, this is not what I meant, use "java -cp" in command line or the Java Build Path when you need to modify the classpath, don't use platform-dependent environment variables.
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7z compressed file as stated in the tutorial. Lastly the 1st link you posted says "I'm afraid that Java3D 1.5 is incompatible with newer versions of OSX, there's nothing you can do." My program was developed on Java3D1.5 a while back so does this mean there is nothing I can do for real? I mean I added the Java3D 1.6 on your tutorial to my class path + eclipse project build path along with the jars in that. Anyway this did not help and I get the same error. Like I say I am new to MacOS, still getting to grips with the basics. So I created a new configuration and added the =true to the JVM options, ran the configuration and tried to compile but I got the same error I installed the Oracle Java JRE 7 and JDK 7, not sure about the JVM though? I only found jvmstat on the Oracle website?Īs for the class path I managed to add the jars in the terminal with CLASSPATH=$CLASSPATH.
MAC ECLIPSE JAR LAUNCHER WINDOWS
I do everything that is mentioned there, however I am not entirely sure how I am supposed to deal with my class path? How can I change this or even see what it currently is via the terminal?ĮDIT: My program was designed a while ago in Java3D 1.5.1 I think, is it possible for me to somehow get it to compile on the latest MacOSX or would windows BootChamp be the only Walker: After following through to “Run As > Run Configurations…” “Eclipse Application > there were no configurations" JavaVM WARNING: JAWT_GetAWT must be called after loading a JVMĮxception in thread "main" : apple/awt/CGraphicsDeviceĪt 3D.(GraphicsConfigTemplate3D.java:55)Īt .(SimpleUniverse.java:368)Īt .universe.Viewer.(Viewer.java:348)Īt .universe.Viewer.(Viewer.java:298)
MAC ECLIPSE JAR LAUNCHER MAC OS X
So I recently made the switch to Mac OS X 10.9.4 from windows and I am trying to recompile a program I made with Java3D API in eclipse and I am getting the following errors: